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SRD 1E Monster Rules

Monsters

You can use the monsters included in the 13th Age Archmage Engine, or you can make your own.

Monster Rules

Stats & Characteristics

Most monster attacks generally deal a specific amount of damage (instead of rolling for damage) and don’t add on the escalation die. Only exceptional monsters get to add the escalation die to their attacks.

Monsters may have particular abilities or powers that are triggered when the attack roll is greater than a certain threshold. The default trigger happens at a 16+ monster d20 attack roll, though unpredictable monsters may have effects trigger on other rolls.

Mooks

Mooks are weaker monsters that can be cut down in large numbers in a single turn. Damage is not tracked against single mooks, but against the entire mob of mooks you’re facing. If you roll damage against a mook and it is greater than the single mook’s hit points, then another mook takes the remainder. In this way, damage can cascade to multiple mooks, and a player can kill multiple in one turn, even if they’re not all directly within your attack range.

A mook’s hit point value is one-fifth that of a regular monster.

Mooks move and attack individually. Mooks deal a fixed damage when they hit, and double damage when they roll a natural 20.

Mooks can be split up into multiple mobs with different initiative numbers and hit point pools for each.

Large & Huge Monsters

Large monsters generally have twice the hit points and deal roughly double the damage of a normal-sized monster. They also count as two monsters when you build a battle.

Huge monsters have triple the hit points, deal triple damage, and count as three normal-sized monsters when you’re putting together a battle.

Regular-sized monsters may also have the same stats as large and huge monsters, in which case they are labeled as double-strength and triple-strength monsters, respectively.

Dire Animals

Dire animals are bigger (large-sized) versions of normal animals. Dire animals usually have at least one dire feature, determined randomly using the table below.

d6 Dire Feature Description
1 Armor plates Add +2 to the dire animal’s AC, and add +1 to its PD.
2 Spiky bits Whenever an enemy hits the dire animal with a melee attack, deal damage equal to twice the animal’s level to that attacker.
3 Carnage The dire animal’s attacks that miss deal damage equal to its level. When staggered, its missed attacks deal damage equal to double its level.
4 Poison The dire animal’s main attack also deals 5 ongoing poison damage per tier (5 ongoing poison at levels 1–4, 10 at 5–7, etc.).
5 Dire regeneration When the escalation die is even, this animal heals damage equal to triple its level at the start of its turn.
6 Fury While staggered, the dire animal gains a +2 attack bonus and deals +4 damage, but at the end of each of its turns it takes 2d6 damage.

Abilities

Monsters may have special abilities for use in battle.

Burrowing

Burrowing is a special rule for monsters that allows somewhat restricted movement underground. Unless otherwise specified, monsters generally do not leave functional tunnels behind them when burrowing.

A burrowing creature on the surface may attempt to burrow underground by using a standard action. Burrowing is successful if a saving throw beats the required save for the type of ground.

Type of Ground Difficulty Save Needed
Sand, dirt, forest soil Easy 6+
Hard-packed dirt, loose rocks Normal save 11+
Rock, caves, dungeon floors Hard save 16+

After successfully burrowing, a creature may move underground, faster or slower depending on the hardness of the ground, out of sight of other creatures, hidden and safe from attacks.

For breaking through to the surface, the sequence is as follows: a move action from deeper under the ground to come close to the surface, close enough that people see there’s something coming, followed by a quick action to break through, and then by a standard action attack.

Death Attacks and Last-Gasp Saves

Some deadly monsters have a special attack called a death attack that can kill (petrify, paralyze, liquefy, immolate) in a single attack. Such attacks offer the player a last-gasp save.

A player that is affected by a death attack has a limited amount of last-gasp saves to try to throw off the condition of the death attack. On the first turn a player is affected, the player may make a single action (standard, move, or quick), after which they must roll a hard save (16+). If successful, the player shrugs off the death attack condition and can act normally on their next turn. If unsuccessful, their turn ends and the player may not take any other actions on future turns except for further last-gasp saves. Each successive last-gasp save is a hard save (16+). A successful save means that the player can act normally on the next round, unless the player rolls a natural 20 for their last-gasp save, which means that the player can take their turn normally in the current round.

Once a player fails four last-gasp saves while fighting off the death attack, the death attack effect succeeds, and the player is adversely affected as the attack indicates.

An ally may assist a player affected by a death attack. The ally must use a standard action to help the player shake off the attack. This gives the player a free last-gasp save that may be rolled immediately. (A failure doesn’t count against the four allowed saves.) In addition, the assisted save becomes normal difficulty (11+) instead of hard.

Fear

Some monsters may have an aura of fear that makes them more difficult to be attacked.

A character engaged with such a monster must have a certain amount of hit points (according to the level of the monster with the fear aura) or be dazed (-4 attack) and gain no benefit from the escalation die.

Level Fear threshold (HP)
0 7
1 9
2 12
3 15
4 18
5 24
6 30
7 36
8 48
9 60
10 72
11 96
12 120
13 144
14 192

Should the character’s hp increase past the fear threshold or the character disengage from the monster, they lose the dazed effect and regain the escalation die benefits.

Group Abilities

A few monsters have limited abilities that can be used a certain number of times in a battle for the group. Any monster within that group may use the ability, but then the number of available uses is decremented for the entire group. It does not matter which monster uses the ability.

Mooks cannot have group abilities.

Leveling Up

Use these guidelines to raise an existing monster by one or more levels.

  1. Raise its attack bonuses and defenses by 1 per added level.
  2. For damage, hp, and related special abilities (like healing), multiply the monster’s stats accordingly:
Levels Added Damage Multiplier
+1 level x 1.25
+2 levels x 1.6
+3 levels x 2.0
+4 levels x 2.5
+5 levels x 3.2
+6 levels x 4.0

Monster List

This list is sorted by level, then role, then monster name.

Lvl Monster Size Role Type
0 kobold grand wizard normal mook humanoid
0 squib swarm normal mook beast
0 stirgelings normal mook beast
0 giant ant normal troop beast
0 stirge normal troop beast
1 archer stirge normal archer beast
1 skeleton archer normal archer undead
1 cobbler stirge normal blocker beast
1 skeletal hound normal blocker undead
1 decrepit skeleton normal mook undead
1 dire rat normal mook beast
1 ettercap acolyte normal mook humanoid
1 goblin scum normal mook humanoid
1 gravemeat normal mook undead
1 kobold archer normal mook humanoid
1 wibble normal mook construct
1 zombie shuffler normal mook undead
1 swarm of bats normal spoiler beast
1 fungaloid creeper normal troop plant
1 goblin grunt normal troop humanoid
1 human thug normal troop humanoid
1 kobold warrior normal troop humanoid
1 orc warrior normal troop humanoid
1 watch skull normal troop undead
1 white dragon hatchling normal troop dragon
1 wolf normal troop beast
1 giant scorpion normal wrecker beast
2 orcish archer normal archer humanoid
2 splotchcap normal archer humanoid
2 enduring shield normal blocker humanoid
2 ettercap hunter normal blocker humanoid
2 giant web spider large blocker beast
2 hook scuttler normal blocker beast
2 avenging orb normal caster humanoid
2 feral warbanner 2x caster construct
2 goblin shaman normal caster humanoid
2 kobold hero normal leader humanoid
2 orc shaman normal leader humanoid
2 aerial spore normal mook plant
2 human rabble normal mook humanoid
2 kobold skyclaw normal mook humanoid
2 newly-risen ghoul normal mook undead
2 pit-spawn orc 2x mook humanoid
2 razor shark normal mook beast
2 claw flower normal spoiler plant
2 hellwasp normal spoiler beast
2 trog normal spoiler humanoid
2 ankheg large troop beast
2 bear normal troop beast
2 boombug normal troop beast
2 bugbear scout 2x troop humanoid
2 dire bat normal troop beast
2 hobgoblin warrior normal troop humanoid
2 human zombie normal troop undead
2 medium brass dragon normal troop dragon
2 medium white dragon normal troop dragon
2 orc berserker normal troop humanoid
2 sahuagin raider normal troop humanoid
2 skeleton warrior normal troop undead
2 skin devil normal troop devil
2 wererat normal troop beast
2 zombie beast large troop undead
2 bat cavalry large wrecker beast & humanoid
2 destroying sword normal wrecker humanoid
2 hunting spider normal wrecker beast
2 lizardman savage normal wrecker humanoid
2 sporrior normal wrecker plant
2 swarming maw normal wrecker beast
3 gnoll ranger normal archer humanoid
3 ettercap warrior normal blocker humanoid
3 ogre penitent large blocker giant
3 otyugh large blocker aberration
3 small water elemental normal blocker elemental
3 blue sorcerer normal caster humanoid
3 drow spider-mage normal caster humanoid
3 ettercap supplicant normal caster humanoid
3 vicious warbanner 2x caster construct
3 zealous warbanner 2x caster construct
3 bugbear schemer normal leader humanoid
3 kobold engineer normal leader humanoid
3 orc battle screamer normal leader humanoid
3 pixie pod 2x leader plant
3 trog chanter normal leader humanoid
3 cave orc normal mook humanoid
3 dretch normal mook demon
3 fire bat normal mook beast
3 lemure normal mook devil
3 podling normal mook plant
3 weaver swarm normal mook beast
3 dawn zorigami normal spoiler construct
3 death-plague orc large spoiler humanoid
3 ghoul normal spoiler undead
3 goblin bat mage normal spoiler beast & humanoid
3 imp normal spoiler demon
3 intellect devourer normal spoiler aberration
3 pixie warrior normal spoiler humanoid
3 rust monster normal spoiler aberration
3 slime-skull normal spoiler undead
3 spinneret doxy normal spoiler humanoid
3 barbellite normal troop beast
3 bugbear normal troop humanoid
3 cenotaph dragon normal troop dragon
3 dire wolf large troop beast
3 fungaloid drudge normal troop plant
3 gnoll savage normal troop humanoid
3 kobold dog-rider normal troop humanoid
3 large brass dragon large troop dragon
3 ogre large troop giant
3 orc tusker normal troop humanoid
3 small earth elemental normal troop elemental
3 small fire elemental normal troop elemental
3 werewolf normal troop beast
3 braincap 2x wrecker plant
3 catacomb dragon large wrecker dragon
3 hellhound normal wrecker beast
3 hungry star normal wrecker aberration
3 magma brute normal wrecker construct
3 medium black dragon normal wrecker dragon
3 medium bronze dragon normal wrecker dragon
3 ochre jelly large wrecker ooze
3 redcap normal wrecker humanoid
3 small air elemental normal wrecker elemental
4 flesh golem large blocker construct
4 gelatinous tetrahedron huge blocker ooze
4 ghoul licklash normal blocker undead
4 kobold bravescale normal blocker humanoid
4 deathly warbanner 2x caster construct
4 derro sage normal caster humanoid
4 despoiler normal caster demon
4 kobold dungeon-shaman 2x caster humanoid
4 ettercap keeper normal leader humanoid
4 fungaloid monarch 2x leader plant
4 gnoll war leader normal leader humanoid
4 hobgoblin captain normal leader humanoid
4 lethal lothario normal leader humanoid
4 awakened trees normal mook plant
4 cambion dirk normal mook demon
4 chaos glorp normal mook aberration
4 drow soldier normal mook humanoid
4 elder spore normal mook plant
4 kobold shadow-warrior normal mook humanoid
4 ravenous cannibal normal mook humanoid
4 the woven normal mook humanoid
4 zombie of the silver rose normal mook undead
4 chaos behemoth huge spoiler aberration
4 demonic ogre large spoiler giant
4 ghoul pusbuster normal spoiler undead
4 harpy normal spoiler humanoid
4 hell imp normal spoiler devil
4 jest bones normal spoiler undead
4 lich baroness normal spoiler undead
4 medium copper dragon normal spoiler dragon
4 medium green dragon normal spoiler dragon
4 wight normal spoiler undead
4 azer soldier normal troop dwarf
4 blackamber skeletal legionnaire normal troop undead
4 centaur lancer normal troop humanoid
4 chaos beast normal troop aberration
4 chuulish slave normal troop aberration
4 derro maniac normal troop humanoid
4 dire bear large troop beast
4 half-orc legionnaire normal troop humanoid
4 honey devil, aka slime devil normal troop devil
4 huge brass dragon huge troop dragon
4 large white dragon large troop dragon
4 minotaur large troop humanoid
4 ogre crusader large troop giant
4 screaming skull normal troop undead
4 troll large troop giant
4 wereboar 2x troop beast
4 barbarous bugbear normal wrecker humanoid
4 basilisk large wrecker beast
4 big zombie large wrecker undead
4 chaos brute large wrecker aberration
4 fungaloid empress huge wrecker plant
4 ghoul fleshripper normal wrecker undead
4 ogre berserker large wrecker giant
4 owlbear large wrecker beast
5 demon-touched human ranger normal archer humanoid
5 thunder bat normal archer beast
5 earth elemental normal blocker elemental
5 gelatinous cubahedron huge blocker ooze
5 gelatinous cube huge blocker ooze
5 water elemental normal blocker elemental
5 flaming skull normal caster undead
5 hobgoblin warmage normal caster humanoid
5 manticore bard large caster beast
5 medium blue dragon normal caster dragon
5 sahuagin glow priest normal caster humanoid
5 swaysong naga large leader beast
5 whispering prophet normal leader aberration
5 sea shark 2x mook beast
5 binding bride normal spoiler humanoid
5 common treant normal spoiler plant
5 gorge dragon large spoiler dragon
5 mantikumhar large spoiler beast
5 rust monster obliterator normal spoiler demon
5 swarm prince normal spoiler humanoid
5 wraith normal spoiler undead
5 cambion sickle normal troop demon
5 dire boar large troop beast
5 drow sword maiden normal troop humanoid
5 ettin large troop giant
5 gargoyle normal troop construct
5 huge white dragon huge troop dragon
5 kobold dragon-soul normal troop humanoid
5 mausoleum dragon large troop dragon
5 smoke devil normal troop devil
5 werebear large troop beast
5 air elemental normal wrecker elemental
5 bulette large wrecker beast
5 centaur raider normal wrecker humanoid
5 fire elemental normal wrecker elemental
5 frenzy demon normal wrecker demon
5 ghast normal wrecker undead
5 green bulette large wrecker beast
5 half-orc tribal champion normal wrecker humanoid
5 hydra, five-headed huge wrecker beast
5 lumberland dirt-fisher huge wrecker beast
5 ogre champion large wrecker giant
5 ravenous bumoorah normal wrecker beast
5 sahuagin normal wrecker humanoid
5 warped beast normal wrecker aberration
5 wendigo spirit large wrecker undead
5 wyvern large wrecker beast
6 centaur ranger normal archer humanoid
6 manticore large archer beast
6 bearded devil (barbazu) large blocker devil
6 gelatinous octahedron huge blocker ooze
6 intellect assassin normal blocker aberration
6 lich flower 2x blocker undead
6 death blossom 2x caster undead
6 drider large caster aberration
6 drow spider-sorceress normal caster humanoid
6 centaur champion 2x leader humanoid
6 sparkscale naga large leader beast
6 bat demon normal mook demon
6 ice zombie normal mook undead
6 jotun auroch huge mook beast
6 lokkris normal mook beast
6 apex zorigami normal spoiler construct
6 chuul large spoiler aberration
6 clay golem large spoiler construct
6 coursing manticore large spoiler beast
6 crimsoncap normal spoiler humanoid
6 hag normal spoiler humanoid
6 medium silver dragon normal spoiler dragon
6 parasitic dybbuk 2x spoiler demon
6 poison dandelion 2x spoiler undead
6 vampire spawn normal spoiler undead
6 vrock (vulture demon) normal spoiler demon
6 chuulish swarm normal troop aberration
6 corpse dybbuk 2x troop demon
6 dire tiger large troop beast
6 frost-würm large troop beast
6 hill giant large troop giant
6 spider mount normal troop beast
6 winter beast large troop beast
6 weretiger large troop beast
6 blizzard dragon large wrecker dragon
6 blood rose 2x wrecker undead
6 cambion katar normal wrecker demon
6 large black dragon large wrecker dragon
6 large bronze dragon large wrecker dragon
6 medium red dragon normal wrecker dragon
6 medusa outlaw 2x wrecker humanoid
6 ogre mage knight large wrecker giant
6 sahuagin mutant large wrecker humanoid
6 specter 2x wrecker undead
7 drow darkbolt normal archer humanoid
7 gnoll fiendfletch normal archer humanoid
7 big earth elemental normal blocker elemental
7 big water elemental normal blocker elemental
7 bronze golem large blocker construct
7 gelatinous dodecahedron huge blocker ooze
7 gnoll shredder normal blocker humanoid
7 cloud giant warrior huge caster giant
7 ice sorceress large caster giant
7 medium gold dragon normal caster dragon
7 ogre mage large caster giant
7 void dragon huge caster dragon
7 manafang naga large leader beast
7 orc rager normal mook humanoid
7 bergship raider large spoiler giant
7 fang devil huge spoiler devil
7 frost giant large spoiler giant
7 large green dragon large spoiler dragon
7 phase spider large spoiler beast
7 umluppuk huge spoiler aberration
7 hezrou (toad demon) large troop demon
7 hooded devil normal troop devil
7 lammasu warrior large troop beast
7 moon dragon huge troop dragon
7 big air elemental normal wrecker elemental
7 big fire elemental normal wrecker elemental
7 cloud giant thane huge wrecker giant
7 crustycap normal wrecker humanoid
7 ethereal dybbuk 2x wrecker demon
7 fallen lammasu large wrecker beast
7 hydra, seven-headed huge wrecker beast
7 volcano dragon large wrecker dragon
8 giant praying mantis large blocker beast
8 stone golem large blocker construct
8 black skull normal caster undead
8 glabrezou (pincer demon) large caster demon
8 large blue dragon large caster dragon
8 ogre lightning mage large caster giant
8 rakshasa 2x caster humanoid
8 shadow dragon large caster dragon
8 elder swaysong naga normal leader beast
8 half-orc commander normal leader humanoid
8 parasitic lightning beetle normal mook beast
8 purple larva normal mook beast
8 shadow thief normal mook dragon
8 trog underling normal mook humanoid
8 couatl large spoiler beast
8 frost giant adventurer large spoiler giant
8 lammasu wizard large spoiler beast
8 lich count 2x spoiler undead
8 stone giant large troop giant
8 adult remorhaz large wrecker beast
8 cambion hellblade normal wrecker demon
8 fire giant large wrecker giant
8 fury devil (erinyes) normal wrecker devil
8 iconic chimera large wrecker beast
8 mummy 2x wrecker humanoid
8 purple worm huge wrecker beast
9 epic earth elemental normal blocker elemental
9 epic water elemental normal blocker elemental
9 despoiler mage normal caster demon
9 lammasu priest large caster beast
9 prismatic ogre mage large caster giant
9 elder sparkscale naga normal leader beast
9 fire giant warlord large leader giant
9 giant zombie large mook undead
9 hoard spirit normal mook construct
9 hooked demon normal mook demon
9 ogre minion large mook giant
9 the flensed normal mook aberration
9 wraith bat normal mook undead
9 djinn large spoiler giant
9 elder wendigo huge spoiler demon
9 empyrean dragon huge spoiler dragon
9 giant vrock (vulture demon) large spoiler demon
9 hoardsong dragon large spoiler dragon
9 large copper dragon large spoiler dragon
9 soul flenser normal spoiler aberration
9 bone devil (osyluth) large troop devil
9 headless zombie normal troop undead
9 marble golem large troop construct
9 black pudding huge wrecker ooze
9 chimera large wrecker beast
9 deep bulette huge wrecker beast
9 dread specter 3x wrecker undead
9 drow cavalry 2x wrecker humanoid
9 epic air elemental normal wrecker elemental
9 epic fire elemental normal wrecker elemental
9 huge black dragon huge wrecker dragon
9 huge bronze dragon huge wrecker dragon
9 skull of the beast large wrecker undead
10 storm giant huge archer giant
10 barbed devil (hamatula) normal caster devil
10 nalfeshnee (boar demon) large caster demon
10 elder manafang naga normal leader beast
10 great fang cadre normal mook humanoid
10 spawn of the master normal mook undead
10 large silver dragon large spoiler dragon
10 treant titan large spoiler plant
10 vampire normal spoiler undead
10 dusk zorigami normal wrecker construct
10 efreet large wrecker giant
10 iron golem large wrecker construct
10 large red dragon large wrecker dragon
10 massive mutant chuul huge wrecker aberration
10 river devil normal wrecker devil
11 large gold dragon large caster dragon
11 medusa noble 2x caster humanoid
11 ice devil (gelugon) normal leader devil
11 elder couatl large spoiler beast
11 huge copper dragon huge spoiler dragon
11 huge green dragon huge spoiler dragon
11 greathoard elder huge wrecker dragon
11 remorhaz queen large wrecker beast
12 huge blue dragon huge caster dragon
12 smoke minions normal mook construct
12 flamewreathed dragon huge spoiler dragon
12 lich prince 2x spoiler undead
12 horned devil (cornugon) large troop devil
12 marilith (serpent demon) large troop demon
12 ancient purple worm huge wrecker beast
13 the final devil huge leader devil
13 river devil minion normal mook devil
13 huge silver dragon huge spoiler dragon
13 balor (flame demon) large wrecker demon
13 hagunemnon large wrecker aberration
13 huge red dragon huge wrecker dragon
14 huge gold dragon large caster dragon
14 pit fiend huge wrecker devil
15 tarrasque huge wrecker beast

Monster Key

Size/Strength Level Role Type Initiative Attack Extra Effects Specials AC PD MD HP xx xx xx xx

Size/Strength and Level

These are the key stats that determine how tough a battle will be using the creature. Sizes are regular, large, and huge. Regular-sized monster can have double-strength (2x) and triple-strength (3x). Regular-sized and regular-strength monsters are labeled as normal.

Role

Monsters with different roles still use the same stats.

Archers

Archers are ranged attackers who use weapons rather than spells.

Blockers

Blockers have abilities that help them protect their allies.

Casters

Casters are magician-types who need space to cast their spells properly. They’re capable of anything.

Leaders

Leaders have abilities that help other monster allies fight better.

Mooks

Mooks are minor monsters that are good cannon fodder. (See Mooks.)

Spoilers

Spoilers mess the PCs up with attacks that inflict harmful effects instead of or in addition to hit point damage.

Troops

Troops are the default monster type that aim to hurt PCs via hit point damage.

Wreckers

Wreckers really bring the pain. Enemy groups containing only wreckers will be very dangerous to the PCs.

Type

Some spells and magic items care about monster type. A ranger with a favored enemy type definitely cares about it.

Types include aberration, beast, construct, demon, dragon, giant, humanoid, ooze, and undead.

Initiative, AC, PD, MD, HP

See Combat Stats.

Attack

The default attack is a melee attack against one target that requires a standard action to use. If an attack can target more than one creature, that information follows the attack value.

When a monster makes an opportunity attack, it must use a melee attack. If that attack action normally includes multiple attacks, it can make only one attack roll.

The abbreviation R: indicates that an attack is a ranged attack instead of a melee attack. The default ranged attack assumes a single nearby target, but some can hit far away targets as well, which is noted in the targeting information or extra effect trigger.

The abbreviation C: refers to close-quarters attacks that can be used without triggering opportunity attacks from engaged enemies like ranged attacks do. Each close-quarters attack will note its targets.

Some attacks can only be used when the natural roll triggers it. These attacks have a [Special trigger] indicator at the start of the attack line. Other triggers allow a monster to use a normal standard action attack as a free action.

Extra Effect Trigger

Many monster abilities trigger randomly based on the monster’s attack roll. Not all attacks have triggers. Most extra effect triggers are natural even or odd attack rolls or other specific die rolls, but a few are more unusual.

Specials

These are other attacks and special abilities like fear or movement abilities like flight. Not all monsters have them.

Some monsters have nastier special abilities that increase a monster’s options and help keep monsters interesting throughout the campaign. Use them as options whenever you like.

Monster Creation

Initiative

Establish a monster’s initiative bonus by adding its level to a modifier between –1 and +9.

Modifier Speed Example
–1 Super-slow and utterly clumsy oozes, zombies
+0 Slow and clumsy animated statues
+1 Awkward or small city guards, dire rats
+2 Average hellhound, human thug
+3 Just above average derro sage
+4 Quick owlbear
+5 Fast wyvern
+6 Really fast gnoll ranger
+7 Fast like a fast PC ogre mage
+8 Blindingly fast rakshasa
+9 Competing with the rogue

Attack Bonus

Add or subtract 1 to adjust how accurate a monster is.

Strike Damage

Orient yourself around the average damage for a monster’s attack at any given level. When it comes to large (or double-strength) or huge (or triple-strength) monsters, you don’t have to put all their damage into one strike. Split damage up into smaller attacks or use conditional follow-up attacks.

HP & AC

Use the defense numbers as the top-end rather than the baseline unless you want the difficulty to scale up.

Better Defense/Lesser Defense

Make either PD or MD better than the other, in general.

Fear Threshold

If the monster has a fear ability, it’s the number of hit points where creatures are dazed (–4 attack) while engaged with the monster and can’t use the escalation die. It’s based on level, so that higher-level monsters are more fearsome.

Stat Adjustments

Ad hoc adjustments work fine when limited to adjustments of 1 or 2 points. If you raise a couple scores, drop a couple others.

If you want to add a full level to a monster…

Powers to Avoid

Avoid defensive powers that make it harder for the monsters to be killed unless there’s an offense to unlock the defense.

Baseline Stats for Normal Monsters

Monster Level Attack Bonus Strike Damage HP AC Better Defense Lesser Defense Fear threshold (HP)
0 5 4 20 16 14 10 7
1 6 5 27 17 15 11 9
2 7 7 36 18 16 12 12
3 8 10 45 19 17 13 15
4 9 14 54 20 18 14 18
5 10 18 72 21 19 15 24
6 11 21 90 22 20 16 30
7 12 28 108 23 21 17 36
8 13 38 144 24 22 18 48
9 14 50 180 25 23 19 60
10 15 58 216 26 24 20 72
11 16 70 288 27 25 21 96
12 17 90 360 28 26 22 120
13 18 110 432 29 27 23 144
14 19 135 576 30 28 24 192

Baseline Stats for Mooks

Monster Level Attack Bonus Strike Damage Damage to kill one (HP) AC Better Defense Lesser Defense
0 5 3 5 16 14 10
1 6 4 7 17 15 11
2 7 5 9 18 16 12
3 8 6 11 19 17 13
4 9 7 14 20 18 14
5 10 9 18 21 19 15
6 11 12 23 22 20 16
7 12 18 27 23 21 17
8 13 23 36 24 22 18
9 14 31 45 25 23 19
10 15 37 54 26 24 20
11 16 46 72 27 25 21
12 17 60 90 28 26 22
13 18 74 108 29 27 23
14 19 90 144 30 28 24

Baseline Stats for Large or Double-Strength Monsters

Monster Level Attack Bonus Strike Damage HP AC Better Defense Lesser Defense Fear threshold (HP)
0 5 9 41 16 14 10 7
1 6 10 54 17 15 11 9
2 7 14 72 18 16 12 12
3 8 21 90 19 17 13 15
4 9 28 108 20 18 14 18
5 10 36 144 21 19 15 24
6 11 42 180 22 20 16 30
7 12 56 216 23 21 17 36
8 13 76 288 24 22 18 48
9 14 100 360 25 23 19 60
10 15 116 432 26 24 20 72
11 16 140 576 27 25 21 96
12 17 180 720 28 26 22 120
13 18 220 864 29 27 23 144
14 19 270 1152 30 28 24 192

Baseline Stats for Huge or Triple-Strength Monsters

Monster Level Attack Bonus Strike Damage HP AC Better Defense Lesser Defense Fear threshold (HP)
0 5 12 60 16 14 10 7
1 6 15 81 17 15 11 9
2 7 21 108 18 16 12 12
3 8 30 135 19 17 13 15
4 9 42 162 20 18 14 18
5 10 54 216 21 19 15 24
6 11 63 270 22 20 16 30
7 12 84 324 23 21 17 36
8 13 114 432 24 22 18 48
9 14 150 540 25 23 19 60
10 15 174 648 26 24 20 72
11 16 210 864 27 25 21 96
12 17 270 1080 28 26 22 120
13 18 330 1296 29 27 23 144
14 19 405 1728 30 28 24 192

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